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The Martial Artist Ascendancy for the Monk sounds like the sort of thing Path of Exile 2 players have been asking for since the class was first shown: fast hands, smart positioning, and a bit of swagger. Arriving with the "Return of the Ancients" update in patch 0.5.0, it doesn't look like another simple damage tree. It's more about rhythm. You'll be weaving melee skills, spirit echoes, and timing windows while still caring about gear, passives, and even PoE2 Currency when it comes time to shape a proper endgame setup. If you enjoy builds that feel busy without turning into a piano lesson, this one's probably going straight onto your shortlist.
Hollow Form changes the feel of melee
The big talking point is Hollow Form, and honestly, it's easy to see why. These projections aren't pets in the usual ARPG sense. They don't shuffle around behind you and occasionally slap a monster. They appear as extensions of your own attacks, copying melee skills at the moment you use them. That means your damage isn't just about standing still and holding a button. You'll want to move, angle yourself, and pick the right moment to unload. People are already making comparisons to General's Cry from the original game, but this looks less clunky and much more tied to your own movement.
Bells, pressure, and pack clearing
Bell Resonance gives the Martial Artist a very different kind of screen control. Instead of relying only on one huge strike, the build can create spectral bells through hits, crits, or certain passive choices such as Hollow Focus. Once they're active, they pulse damage around the fight and help keep pressure on packs while you're dashing from target to target. It's a neat idea because it rewards staying aggressive. You're not hiding at the edge of the screen. You're in the middle of the mess, hitting, repositioning, and letting the bells do their work.
Not just another Invoker
What makes the Martial Artist stand apart is its attitude. The Invoker leans into control, elemental effects, and measured buffs. The Martial Artist feels rougher around the edges, in a good way. Quarterstaff players should get plenty to chew on, but the more interesting theorycrafting may come from unarmed setups. That "Hollow Palm" flavour is hard to ignore. Gloves, attack speed, flat damage, and body-focused upgrades could all become part of the same puzzle. It's the kind of Ascendancy where two players might pick the same core node and still end up with builds that feel miles apart.
Runic Meridians could reshape Monk gearing
Runic Meridians might end up being the sleeper system here. Socketing runes into the character's body sounds strange at first, but it opens the door for gearing that isn't only about chasing the same weapon upgrade forever. With nodes like Way of the Stonefist, gloves may become a serious damage engine rather than a place to park resistances. That'll matter a lot once players start pushing mapping, bosses, and whatever new endgame layers arrive with the expansion. Some will farm everything themselves, others may buy PoE2 Currency to speed up crafting experiments, but either way the Martial Artist looks set to keep build makers busy well into the road toward 1.0.
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